Optional Rummy

Optional Rummy House Rules

These optional rules should always be discussed and ultimately decided by the players before handing out the first deal.

Wrotham Rummy

This variant is common in Wrotham, Kent, UK. A 55-card pack is used, including the three jokers that will act as wild cards. A joker can be used as a substitute for any card needed to complete a set or run. Players who hold the card that a melded joker represents can, during his/her turn, exchange the real card for the joker

Six deals are played. Eight cards are dealt to the initial player and seven to the remaining participants. During the first turn, the starting player does not draw, but instead discards a card. In the first three rounds, players meld and lay off as usual, but in the last three rounds, players may not meld any cards until they are able to lay down all seven at one turn.

Multiple Melds

  • Some people play in a way where participants can play down as many melds as they desire in each turn.
  • On the other hand, a majority of rummy players allow a participant who has not previously melded or laid off any cards to earn a special bonus if they can go out in a single turn by melding or laying off their entire hand. This is called ‘Going Rummy,’ and the score for the hand is multiplied by two, or in some ways the winner receives a 10-point bonus.

Ace High or Low

In the standard game, aces are low. A-2-3 is permitted, but Q-K-A is not. However, some play that aces are considered both high and low cards so that Q-K-A is also a valid run. When applying this rule, aces are given the higher value of 15 points as opposed to 1 point, reflecting its effectivity.

End of Stock

Others play that when the stock is exhausted and the next player does not want the discard, the discard pile is shuffled before using it once again as a stock. This is the version now written in most guidebooks and in one GoWild Casino review article published. If there is no shuffle, players who can remember the order of cards in the discard pile will gain the upper hand.

Laying Off

Some rummy games play in a way where the participants are not permitted to lay off any cards on other players’ melds until they have laid down at least one meld of their own.

Scoring

Some play that rather than winners are awarded points, each of the losers score penalty points according to the cards left in their hand. If the game ends without a winner then everyone scores their cards as penalty points—once a player hits 100 or more, the one with the lowest score wins the.

Last Discard

Some games employ a play that must end a turn by discarding the last card in order to go out. Participants are prohibited to meld all cards, leaving no room for discards.