Push Rummy

The Ins and Outs of Push Rummy

Push is a rummy game made for four players, two against two in fixed partnerships; as usual, partners sit facing each other. Two standard decks of cards are employed, which includes all 4 jokers, making a total of 108 cards. The jokers and twos are considered wild cards.

Game outline

There are 5 deals. The first deal is 6 cards to each player, the second 7, the third 8, the fourth 9, and the fifth 10 cards. During each hand, the objective is to eliminate as many cards as possible from your hand by playing them to the table as meds. Once a player gets rid of all their cards, the remaining cards in other team’s hands are counted as penalty points. The team with the lower total of penalty points once the fifth hand finishes wins the game.


In most rummy games, the possible melds are collections of equal cards and runs of consecutive cards in the same suit. Wild cards can be used to take place of any number of cards in a set or run. The lowest size of sets and runs is three cards, but longer runs are required for the initial meld in some cases.


A set is composed of three or more cards of equal value. Since two decks of cards are used, there is two of each card. However, a set cannot contain two cards of the same suit; hence, a set cannot contain more than four cards. On the other hand, a player can meld two separate sets of the same rank.


A run is composed of three or more cards of the same suit in sequence. Aces can count as both high and low cards, but not both. Players can meld two separate runs in the same suit, but once melded, runs cannot be split up or joined, only extended.

Wild cards

Twos and jokers are wild cards that can be used in any set or run to take over any of card. If a meld consist entirely of wild cards or only has one natural card and the remainder wild, the participant must specify whether it will be played as a set or a run. In the case of a run, the player must specify exactly what any wild card represents; if it’s a set, it is only necessary to define the rank of the set.


The first dealer or Casino Room player is selected at random and the turn to deal follows a clockwise orientation. The dealer deals the pre-determined number of cards to each player. The next card is placed face up to begin the discard pile, and the undealt cards are placed face down beside the discard pile to form the stock. The initial face-up card is not allowed to be used as a wild card; if the card turned up is either a two or a joker, the dealer places it in the stock pile and replaces the card to begin a new discard pile.


Once a player goes out, the hand is scored. The team of the player who left counts nothing for his hand. The two remaining opponents tally the total value of cards remaining in their hands. If the stock ran out before any player